Add nodes through the menu or with Shift+ A. Quick intro into compositor can be found here. Render the scene without shading (or with minimal shading - ambient occlusion, etc.) and add cell effects in compositor like this: This is how such pass looks like, when enabled you can view it inside UV/Image Editor selecting the Normal pass: You can create both cell shadows and highlights using the "Normal" render pass. Nothing in this scene has any ramped or toon materials. Textures get the same treatment and if I add an entire city to this scene it will also get the same cell shading. The example below shows exactly what I want, cell shading in blue, highlights in yellow that is not gradual or granular. more like like pulling hair, no tutorial I follow exactly produces the same results described even when I copy an exact demonstration there is something probably not node related that keeps it from working. I happily thought how fun would it be to make some cartoons with Blender. This page does not make it obvious what has to be done relevant to my request, it is a dead end to a noob who wants to understand as there are so many answers but none of them seem to be about affecting an entire scene, only materials. How to render cartoon style with completely flat colors? Since nodes are new to me it would be helpful to have a screen cap of the schematic of the node connections required and any additional information on how to set lamps and lighting if it is needed, also what should and should not be checked to allow anyone who wants to reproduce it obtain the same results. Please someone show me how to achieve cell shading by using the compositor and without using ramped color materials.
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